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A Developed Social Android App To Acquire Design Skills For Instructional Technology Students In Egypt

This paper investigates the impact of a pedagogical model using a developed social Android App on acquiring multimedia design and production skills among instructional technology students at Suez Canal University, Faculty of Education, Egypt. This model based on blending the face-to-face learning context with the power of social media in education, on one hand it enable students to learn in a project-based learning atmosphere and on the other hand it extends the learning time outside university. The developed android app integrates the traditional tools of social networking websites with new suggested tools and services such as searching the internet for, PDF, PPT … etc., search Youtube and SoundCloud from every post without leaving the app to another website or search engine. This context enable students to upload their projects and assignments and encourage them to make further discussions and reflections outside the university. Moreover, it enables the teacher to create educational games and applications, quizzes, questionnaires and open ended questions. In addition, the aim of developing this app is to avoid any distractions that divert students attention and to provide tools which may be not available in traditional social media. The targeted gain in this study was limited to the second and the third phase in the general model of educational design which include designing and developing skills. The data was collected from a sample of 64 participants using an online achievement test and an evaluation sheet for students' projects to know the impact of the study intervention. The results reveal significant indicators in students' cognitive part of the designing skills and in achieving their projects in developing phase. Keywords -mobile learning, social media, multimedia, design, production, instructional technology students.

Publish Year: 2016