Researcher Collab

The Game As An Educational Resource; Timeliner: A Videogame For The Teaching And Learning Of Spanish As A Foreign Language

Gamification understood as the application of mechanics to non-ludic context has experienced a significant increasing in different areas, among others in education. In the area of teaching Spanish as a foreign language, we can observe that there is a difference if we compare it, for example to the use of gamification in English as a foreign language. Our proposal to implement a videogame has a twofold purpose: to improve the level of Spanish and to get to know the Spanish cultural context. These objectives can fill up, to a certain extent, the empty space we have found in this area

DOI: https://doi.org/10.5281/zenodo.51107

Publish Year: 2016