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Implementation of a 2D Videogame for Learning the Lexical Competence of the Quechua Language

Software Engineering: Emerging Trends and Practices in System Development (CSOC 2025), Lecture Notes in Networks and Systems, Vol. 1564, Springer, Cham

The development of lexical competence is fundamental for language acquisition and proficiency, especially in indigenous languages such as the Collao variant of Quechua. This study implemented a 2D educational video game based on the Scrum framework, integrating gamification and active learning methodologies to improve the competence of Quechua language learners. Two groups were formed: a control group that received traditional instruction and an experimental group that used a video game. The results showed that the experimental group obtained a significantly higher average score (18.76 out of 20 points) compared to the control group (17.22 points), representing an improvement of 8.94%. In addition, a detailed analysis indicated specific increases in lexical dimensions: lexical richness increased by 2.79%, lexical scope increased by 17.24%, and lexical control increased by 20.34%. Spearman’s correlation confirmed a high positive relationship (r = 0.781, p = 0.000) between video game use and lexical competence development. Consequently, this study concludes that the implementation of a 2D educational video game using the Scrum framework considerably enhances the lexical competence and motivation of students in learning the Quechua language.

Authors: Jhossy Jhossep Vargas Saldaña, Paulo Valerio, Wilfredo Ticona

DOI: https://doi.org/10.1007/978-3-032-04581-2_29

Publish Year: 2025