
The development of lexical competence is fundamental for language acquisition and proficiency, especially in indigenous languages such as the Collao variant of Quechua. This study implemented a 2D educational video game based on the Scrum framework, integrating gamification and active learning methodologies to improve the competence of Quechua language learners. Two groups were formed: a control group that received traditional instruction and an experimental group that used a video game. The results showed that the experimental group obtained a significantly higher average score (18.76 out of 20 points) compared to the control group (17.22 points), representing an improvement of 8.94%. In addition, a detailed analysis indicated specific increases in lexical dimensions: lexical richness increased by 2.79%, lexical scope increased by 17.24%, and lexical control increased by 20.34%. Spearman’s correlation confirmed a high positive relationship (r = 0.781, p = 0.000) between video game use and lexical competence development. Consequently, this study concludes that the implementation of a 2D educational video game using the Scrum framework considerably enhances the lexical competence and motivation of students in learning the Quechua language.
Authors: Jhossy Jhossep Vargas Saldaña, Paulo Valerio, Wilfredo Ticona
DOI: https://doi.org/10.1007/978-3-032-04581-2_29
Publish Year: 2025