
I am a lecturer at Universitas Indonesia Mandiri with a strong background in Elementary Education, graduating cum laude with GPAs of 3.90 and 3.95. I participated in the SEAMEO Exchange Program in the Philippines and actively develop technology-based learning media. My focus is on integrating technology to enhance literacy, critical thinking, and contextual learning in elementary education.
In addition, I am deeply committed to research, academic writing, and improving the quality of education in Indonesia. I am currently a doctoral student (Ph.D.) in Elementary Education at Yogyakarta State University (UNY) as part of my effort to further deepen my expertise and contribution to the field of education.
This study aims to determine: the effectiveness of Flipbook of Science (FOS) multimedia in improving student learning outcomes in science subjects in elementary schools. This study uses a Pre- Test Post-Test Control Group Design. The instruments used were observation, questionnaires and tests, and analyzed with quantitative descriptive analysis. This study uses the effectiveness test by calculating the posttest, students’ responses, and students’ learning activities and considering the value of N-Gain. Based on the data obtained to see the effectiveness of FOS multimedia products, Based on the calculation of the average Post-Test, Student Responses, and learning activities as well as seeing the high N-Gain grades so that this product is in the category of very effectively used to improve student learning outcomes in science learning. So that with the results of this study can be used as a learning facility to improve the quality of learning. To add references and to become an alternative media in implementing effective learning methods, as well as being an innovation in the learning process, especially in elementary schools.
This study aims to determine: the effectiveness of Flipbook of Science (FOS) multimedia in improving student learning outcomes in science subjects in elementary schools. This study uses a Pre- Test Post-Test Control Group Design. The instruments used were observation, questionnaires and tests, and analyzed with quantitative descriptive analysis. This study uses the effectiveness test by calculating the posttest, students’ responses, and students’ learning activities and considering the value of N-Gain. Based on the data obtained to see the effectiveness of FOS multimedia products, Based on the calculation of the average Post-Test, Student Responses, and learning activities as well as seeing the high N-Gain grades so that this product is in the category of very effectively used to improve student learning outcomes in science learning. So that with the results of this study can be used as a learning facility to improve the quality of learning. To add references and to become an alternative media in implementing effective learning methods, as well as being an innovation in the learning process, especially in elementary schools.
The lack of student engagement and difficulty in visualizing abstract concepts are notable challenges in education. Audio-visual learning media emerges as an optimal solution, enhancing student involvement through engaging methods and facilitating the understanding of concepts via effective visualization. Therefore, this research aims to understand how interactive audio-visual learning media can improve environmental literacy in science and technology, as well as to identify its impact on enhancing student learning outcomes. This study employs a quantitative method to explore educational phenomena at Public Elementary Schools in the Rappocini Subdistrict, Makassar City, in 2019. The research population consists of 59 fourth-grade students. For sample selection, the researcher used purposive sampling technique. Data analysis in this study was conducted using descriptive and differential statistical analysis techniques. The findings reveal that the use of interactive audio-visual media significantly enhances environmental and science and technology literacy among fourth-grade students. The experimental group, which utilized audio-visual media, showed a more notable improvement compared to the control group. Hence, the integration of audio-visual technology in education is crucial to enrich learning experiences and enhance the understanding of scientific concepts and environmental awareness among young learners.
This study aims to ascertain (1) the inventiveness of university students in developing digital media for science education. (2) provides an overview of elementary science media applications that students can develop, and (3) discusses the obstacles students encountered while developing digital media for elementary science learning during COVID-19. This study took place at Yogyakarta State University and Makassar State University. The sample size for this study is 142 students, including 71 UNM students and 71 UNY students. The approach is descriptive with a quantitative component. Thus, the results demonstrated students' creativity in developing science media during the COVID-19 pandemic, as measured by five characteristics: fluency, flexibility, originality, elaboration, and sensitivity. Students can create media by using applications such as PowerPoint, Articulate Storyline, Flipbook Maker, Wondershare Filmora, and a variety of other supporting platforms (websites). However, students face obstacles in four areas when developing media, including fluency, flexibility, originality, and elaboration, namely (1) students continue to struggle with integrating science learning media into elementary school through the use of appropriate approaches/models/learning methods, (2) determining the variety of problem-solving strategies available to users of science learning media in elementary school, and (3) determining the variety of problem-solving strategies available to users of science learning media in elementary school. (3) difficulty identifying science learning media for elementary schools located in areas without internet access due to the COVID-19 pandemic and others.
Facing this era of globalization, motivation alone is not enough, but there must be a concrete form and a hard effort. One of them is the use of technology, as for subjects related to technology, namely Science. This is because it has aspects of product, process, scientific attitude, and application. In the application aspect is the application of abstract concepts in concrete form in the form of technology. So that it leads to the development and utilization of technology with the aim of improving 4C skills. However, in reality there is still little research that explains how to digitize elementary science learning in the industrial era 4.0. So the purpose of this research is to provide an overview of digital-based elementary science learning innovations in the industrial revolution 4.0 era, in the form of strategies, media and assessment of elementary science learning. Then this research uses the literature study method, while the results of this study describe the effective digitization of elementary science learning using E-learning, personalized learning, flexible delivery, practical application, flexible exams, student ownership, and continuous feedback mechanisms. So that the researchers provide further research recommendations to describe the digitalization of science learning more broadly, including the curriculum to digital devices, as a support for the implementation of elementary science learning in the industrial era 4.0.