
In popular culture and academic discourse, there have been hot debates over the role of violent online and video games in inciting violence in players. Moreover, we have been reading about `dirty world syndrome' in which violent media content cultivate a vision in hardcore media consumers in which the world is seen as a place of dirty people and deeds. Based on data from Pew Research Center's American Trends Panel Wave 26 which has been carried out in April 2017 on 4168 respondents, we came to the conclusion that there is no serious relationship between playing online violent video games and seeing the world as an unsafe place. Here, our squared is too small which means that neither playing computer games, nor playing violent games on the computer have an effect on perception of safety in the society.
Authors: Ehsan Shahghasemi
DOI: https://doi.org/10.1109/dgrc.2018.8712071
Publish Year: 2018